Jiwon Jung
Projects About Me Resume
EA SPORTS Madden 23 & 24
EA SPORTS Madden 23 & 24

One of the famous franchise games of EA SPORTS. I worked as a software engineer I in Quality Engineering Team, working on the automation side.

C#JiraJaasPerforceFootballAutomationQVESportsMadden23Madden24Jenkins

EA SPORTS College Football
EA SPORTS College Football

Previous one of the famous franchise games of EA SPORTS. It is not released yet but announced to be comeback in the future. I worked as a software engineer I in Quality Engineering Team, working on the automation side.

C#JiraJaasPerforceFootballAutomationQVESportsCollege FootballJenkins

EA SPORTS PGA TOUR
EA SPORTS PGA TOUR

Newly started franchise game of EA SPORTS. Released in April 2023. I worked as a software engineer I in Quality Engineering Team, working on the automation side.

C#JiraJaasPerforceFootballAutomationQVESportsCollege FootballJenkins

Kaiju Kabouly
Kaiju Kabouly

A VR hack and slash game implemented with Unity Engine.

C#Unity EngineVRHack and SlashAI3DAction

Cheese Roll
Cheese Roll

The cheese roll is a Top-Down multiplayer puzzle game. Players has to control the two characters which are connected with melted string cheese. I was a gameplay programmer and the design lead in this 4 programmers and an art designer team.

C++Custom EngineGameTop-Down2D

3D OpenGL Project
3D OpenGL Project

This project was implemented with OpenGL framework. I made the transformation, lighting, texture, viewpoint change and player movement part in the project.

C++FrameworkComputer GraphicsOpenGLTransformationLightingTextureNavigation3D

Finding Coffin
Finding Coffin

This game is a 2D platformer running game that a player controls mummies. Our team used custom engine made by a professor and used C language. I was a technical director and I took a part of physics, movement and UI.

CCustom EngineGamePlatformer2D

Flow Field Project
Flow Field Project

This project shows flow field with the multiple units. Each units will have random position and they will show how they works on the flow field. I implemented all algorithm and frontend parts in this program.

C++Custom EngineAIVisualizerFlow Field2D

Terrain Analysis Project
Terrain Analysis Project

This project is an academic project done in Game AI class. Based on the framework what professor gave us, I implemented visualization of game AI and terrain analysis.

C++FrameworkAIVisualizerPathfindingTerrain Analysis2D

Pathfinding Visualizer
Pathfinding Visualizer

This is the solo semester project which was developed with Unity Engine. User can visualize three different pathfinding algorithms with different obstacle arrangements generated by PGC algorithm.

C#Unity EngineVisualizerPathfindingAlgorithm3D

with by Jiwon Jung
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